FlowDS4 *Playstation 4 Dual Shock 4 controller FlowStone
Posted: Tue Sep 08, 2015 11:21 pm
Ok guy's today is my first day ever using FlowStone. I've been watching allot of the support and tutorial videos online.
Here's what I have created in one days time.
Since I dont own an Xbox 360\Xbox One controller and I use a playstation 4 dual shock 4 controller. I was in a crunch wanting to program using the Xbox module. I created a solid work around, and today I've nearly completed my SCP Dualshock 4 controller emulator and testing package for FlowStone users to use their PS4 controller.
EVERYTHING WORKS ! Except one little thing that's bugging me to death that I'm sure has to be a FlowStone bug, or my novice experience with FlowStone is causing it. I am logging for the next 7 days my FlowStone projects. I plan to make a product that I can sell within my 7 day trial to show how a total novice who doesn't know ruby programming or flow-stone; cant rapidly develop. I just love DSP Robotics work .. what can I say!
**Admins** Hope it's ok to link my FlowStone project file\files, but I need help to see why my program is not working.
Here is the video of my problem in which I uploaded minutes ago as it's still processing.
http://youtu.be/gLCBxEBFmTc
Here's the link to my program files in a zip folder:
http://oebelsoft.com/wp-content/uploads/2015/09/CodyOebelFLOWDS4.zip
There is two joy-stick BMP's in which I am trying to control with my "Test Dual Shock 4" application.
Everything works fine.. I'm pretty excited to share on this forum how I am using a PS4 controller in a simple manner as I'm using SCP with an already mapped out Xinput mapper configuration. Today Day1 of my 7 day trial my self-task is to create a way for PS4 DualShock 4 controller owners to program in flowstone using their PS4 controller instead of Xbox controller for those who dont own an Xbox. As you can see in my video everything works great in the preview, for the exception of when I make an executable. The executable doesn't display my two joy-stick BMP's which are to move around when you move the joysticks on the PS4 controller.
Here's what I have created in one days time.
Since I dont own an Xbox 360\Xbox One controller and I use a playstation 4 dual shock 4 controller. I was in a crunch wanting to program using the Xbox module. I created a solid work around, and today I've nearly completed my SCP Dualshock 4 controller emulator and testing package for FlowStone users to use their PS4 controller.
EVERYTHING WORKS ! Except one little thing that's bugging me to death that I'm sure has to be a FlowStone bug, or my novice experience with FlowStone is causing it. I am logging for the next 7 days my FlowStone projects. I plan to make a product that I can sell within my 7 day trial to show how a total novice who doesn't know ruby programming or flow-stone; cant rapidly develop. I just love DSP Robotics work .. what can I say!
**Admins** Hope it's ok to link my FlowStone project file\files, but I need help to see why my program is not working.
Here is the video of my problem in which I uploaded minutes ago as it's still processing.
http://youtu.be/gLCBxEBFmTc
Here's the link to my program files in a zip folder:
http://oebelsoft.com/wp-content/uploads/2015/09/CodyOebelFLOWDS4.zip
There is two joy-stick BMP's in which I am trying to control with my "Test Dual Shock 4" application.
Everything works fine.. I'm pretty excited to share on this forum how I am using a PS4 controller in a simple manner as I'm using SCP with an already mapped out Xinput mapper configuration. Today Day1 of my 7 day trial my self-task is to create a way for PS4 DualShock 4 controller owners to program in flowstone using their PS4 controller instead of Xbox controller for those who dont own an Xbox. As you can see in my video everything works great in the preview, for the exception of when I make an executable. The executable doesn't display my two joy-stick BMP's which are to move around when you move the joysticks on the PS4 controller.