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Linear Color Interpolation
Posted: Fri Jul 04, 2014 3:35 pm
by tulamide
A little "green" module that might be of help. Note that "min color" and "max color" doesn't mean a darker and a brighter color, or something, but refers to the t-value. "min color" is the resulting color, when t-value = 0, and "max color" the resulting color when t-value = 1. If you provide an alpha value, then alpha isn't interpolated but instead uses that fixed value.
Could be used as an indicator for the strength of a signal, or in excessive use for different skins of a GUI, etc.
(If this already exists as a stock module or prim, I beg your pardon. But I couldn't find anything, that's why I built one for myself)

- linear color interpolation.png (21.56 KiB) Viewed 20653 times
Re: Linear Color Interpolation
Posted: Fri Jul 04, 2014 5:04 pm
by Drnkhobo
Nice!
Thanks Tulamide

Re: Linear Color Interpolation
Posted: Fri Jul 04, 2014 10:27 pm
by Jay
thankyou for sharing the schematic and the info! i was one of the people who thought it was lighter and darker variants of a color!
Re: Linear Color Interpolation
Posted: Sat Jul 05, 2014 4:32 pm
by tulamide
You're welcome, guys

Re: Linear Color Interpolation
Posted: Mon Sep 01, 2014 3:38 pm
by Perfect Human Interface
Neat! I sometimes control/automate the Hue value in colors for different effects, but this should open up some possibilities for color blending.

Re: Linear Color Interpolation
Posted: Tue Sep 02, 2014 5:35 pm
by tulamide
Perfect Human Interface wrote:Neat! I sometimes control/automate the Hue value in colors for different effects, but this should open up some possibilities for color blending.

Thank you. Yes, it openms up a lot of opportunities to visualize dsp in a more intuitive way (color blended frequencies, dynamics, etc.) Hope you will some day show what you made out of it
btw, by chaining those linear modules, you can also achieve cubic or qarp etc., i.e. from color a to color b over color c (and over color d, and over...) But i felt it was too bloated to do that, so I stayed at lerp.