Quilcom B-2 SHAKE & SCRAPE (the barrel?)
Posted: Sun Sep 01, 2019 12:50 pm
Hello!
This one, rather unsurprisingly, is designed to simulate percussion instruments you shake or scrape, but can do more of course.
When I was developing it I hadn’t realised for some time that it’s actually a type of granular synthesiser, albeit tailored to a very specific type, often referred to as asynchronous.
I found there’s not so much in the way of papers and examples online, but I’ve included what I did find. It seems that most synthetic approaches typically use enveloped and filtered noise which, in a mix, is probably acceptable. However, in isolation this simulation method produces unconvincing results in my opinion.
There are 2 aspects to consider. The first is the sound generation itself and the other is how you play it; the human interface system. For the 2nd one you can use the modulation or pitchbend wheels to control the grain generation, and for the scrapers you can also drag the mouse across an icon. Finally you have an envelope generator to optionally use for the up/down strokes.
This B-2 has the same additional features as the others in the series for loading and layering a sample and recording the result for export.
Operation is inevitably less intuitive with this one, so I beg you to refer to the User Guide if you choose to explore it.
My YouTube demo is here:
https://youtu.be/L3TAO-IbzpM
You can download the whole thing here:
https://www.dropbox.com/s/7yzcejnul91az ... E.zip?dl=0
The zip contains the FSM (3.06), 32 and 64 bit plugins and 32 and 64 bit executables. In addition there are some samples, infos and the User Guide.
Hope you have some fun with it!
Cheers
Spogg
This one, rather unsurprisingly, is designed to simulate percussion instruments you shake or scrape, but can do more of course.
When I was developing it I hadn’t realised for some time that it’s actually a type of granular synthesiser, albeit tailored to a very specific type, often referred to as asynchronous.
I found there’s not so much in the way of papers and examples online, but I’ve included what I did find. It seems that most synthetic approaches typically use enveloped and filtered noise which, in a mix, is probably acceptable. However, in isolation this simulation method produces unconvincing results in my opinion.
There are 2 aspects to consider. The first is the sound generation itself and the other is how you play it; the human interface system. For the 2nd one you can use the modulation or pitchbend wheels to control the grain generation, and for the scrapers you can also drag the mouse across an icon. Finally you have an envelope generator to optionally use for the up/down strokes.
This B-2 has the same additional features as the others in the series for loading and layering a sample and recording the result for export.
Operation is inevitably less intuitive with this one, so I beg you to refer to the User Guide if you choose to explore it.
My YouTube demo is here:
https://youtu.be/L3TAO-IbzpM
You can download the whole thing here:
https://www.dropbox.com/s/7yzcejnul91az ... E.zip?dl=0
The zip contains the FSM (3.06), 32 and 64 bit plugins and 32 and 64 bit executables. In addition there are some samples, infos and the User Guide.
Hope you have some fun with it!
Cheers
Spogg