Ruby frustration
Posted: Thu Oct 17, 2013 1:14 pm
Got to vent a bit..
The way Ruby timing works is veeery un-intuitive. Everything get's processed at the same time-slice, even though you trigger them to happen after each other. For example, if two ruby modules receive a trigger from the same trigger button they get processed at the "same time", hence making any parameter exchange between them useless. I've been building modular processing nodes (i can just pile them up x100) and this "feature" has been driving me nuts
There is of course workarounds.. involving time-delayd outputs etc.
If there is better ways to do this, let me know. Like writing stuff up as classes?
The way Ruby timing works is veeery un-intuitive. Everything get's processed at the same time-slice, even though you trigger them to happen after each other. For example, if two ruby modules receive a trigger from the same trigger button they get processed at the "same time", hence making any parameter exchange between them useless. I've been building modular processing nodes (i can just pile them up x100) and this "feature" has been driving me nuts
There is of course workarounds.. involving time-delayd outputs etc.
If there is better ways to do this, let me know. Like writing stuff up as classes?