Re: New DLL calling feature
Posted: Thu Jan 16, 2014 3:43 am
Unlikely, I'm afraid. The FS plugin would still be looking for Windows resources like the GDI+ graphics that I mentioned before - without bootcamp, all of the system resources, disk access, memory allocation etc. are those of MacOS, which the FS engine won't know how to interface with.
The actual DSP opcodes, in principle, would execute on the CPU - but without all the supporting stuff from the operating system, it might not even be able to do something as simple as reserving memory addresses to use for storing stuff.
The actual DSP opcodes, in principle, would execute on the CPU - but without all the supporting stuff from the operating system, it might not even be able to do something as simple as reserving memory addresses to use for storing stuff.