Flowstone 4 alpha (FS4)

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theorize
Posts: 3
Joined: Fri Jul 06, 2007 5:36 am

Re: Flowstone 4 alpha (FS4)

Post by theorize »

Hey could you also hit me with an invite as well? Looks like I'll have to do the update username thing dischord was notifying me of, lol now I have a reason to use it again.

Is all the robotics stuff still in it?

Looks like it's time to buy the latest version and get caught up I'm still on version 2
"no handbanana! no baddog! no! noooooo!!!!!!!"
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Spogg
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Re: Flowstone 4 alpha (FS4)

Post by Spogg »

theorize wrote:Hey could you also hit me with an invite as well? Looks like I'll have to do the update username thing dischord was notifying me of, lol now I have a reason to use it again.

Is all the robotics stuff still in it?

Looks like it's time to buy the latest version and get caught up I'm still on version 2
I sent you an invite.

The Robotics stuff is still present (I think) but Maik (MyCo) hasn’t made any changes to it. His focus has been purely on the audio, DSP, ASM and Ruby coding, all of which have been enhanced and with many new prims added.

If you buy a new license we recommend using FS 3.06.

Have fun!
zoobooboozoo
Posts: 32
Joined: Tue Sep 23, 2014 12:14 pm

Re: Flowstone 4 alpha (FS4)

Post by zoobooboozoo »

Hi there, would love an invite as well :D
theorize
Posts: 3
Joined: Fri Jul 06, 2007 5:36 am

Re: Flowstone 4 alpha (FS4)

Post by theorize »

Spogg wrote:
TypeZero wrote:Hi Spogg,

Can you also send me an invite link to discord?

Thanks in advance!
sent!
Thanks!
"no handbanana! no baddog! no! noooooo!!!!!!!"
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Spogg
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Re: Flowstone 4 alpha (FS4)

Post by Spogg »

zoobooboozoo wrote:Hi there, would love an invite as well :D
Sent!
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trogluddite
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Re: Flowstone 4 alpha (FS4)

Post by trogluddite »

Aaarrrrrgh....

Hmmmmghnnnnnn...

Can't.

Resist.

Any.

Longer. :?

Can play with shiny new toys please?! :mrgreen:
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
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Spogg
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Re: Flowstone 4 alpha (FS4)

Post by Spogg »

trogluddite wrote:Aaarrrrrgh....

Hmmmmghnnnnnn...

Can't.

Resist.

Any.

Longer. :?

Can play with shiny new toys please?! :mrgreen:
Great to see you around again my friend! :D

The forum isn’t allowing private messages at the moment and I’m not allowed to post a public invitation link here. I’ll report the issue, which has happened before. I believe you have my private email address so you could contact me that way…
RJHollins
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Re: Flowstone 4 alpha (FS4)

Post by RJHollins »

OH MY GOODNESS !!!

TROG. !!!!! :o :shock: :D :D :D
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trogluddite
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Re: Flowstone 4 alpha (FS4)

Post by trogluddite »

Hi guys, nice to see familiar faces around still. Hope you're all well. :D
Finally got digs with my own personal front door again, very slack at work at the moment, and haven't room/can't afford any more Lego Technic - so I I got curious to see what's going down in FlowStone land! Don't know how long I'll be around; depends whether the muse strikes or I end up getting lost down "funky new feature" rabbit holes! :lol:

@Spogg: No problem, I noticed that the forum was a bit flaky while I was lurking! I have an email for you and will be in touch shortly (the address and subject will very obviously be me!)
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
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Spogg
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Re: Flowstone 4 alpha (FS4)

Post by Spogg »

trogluddite wrote: @Spogg: No problem, I noticed that the forum was a bit flaky while I was lurking! I have an email for you and will be in touch shortly (the address and subject will very obviously be me!)
As if by magic, the PM feature has now been restored, so I’ve sent you an invitation.

Have fun!
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