Flowstone wishlist

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MyCo
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Re: Flowstone wishlist

Post by MyCo »

Well, videos are a very rare use-case. TBH I've never done any development on video processing. Maybe we keep that for the time when there is nothing else todo :mrgreen:
BobF
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Re: Flowstone wishlist

Post by BobF »

Hi MyCo,

Just thought it might bring in some more parties with other interests. Just food for thought for now I guess.

Thanks, BobF
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Spogg
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Re: Flowstone wishlist

Post by Spogg »

I must say I've thought about a View transition Prim myself.
2 View inputs, one View output. An input for type like say Fade|Wipe up|Wipe down|Dissolve|etc
1 float input to set the transition % (rate).
By using just one View input you could just fade out etc.
This could give a very professional look to view switching within a plugin.

Martin Vicanek is very skilled with PhotoShop type plugins too.

Just a thought for a future release maybe.

Cheers

Spogg
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MyCo
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Re: Flowstone wishlist

Post by MyCo »

Spogg wrote:I must say I've thought about a View transition Prim myself.
2 View inputs, one View output. An input for type like say Fade|Wipe up|Wipe down|Dissolve|etc
1 float input to set the transition % (rate).
By using just one View input you could just fade out etc.
This could give a very professional look to view switching within a plugin.


I'm pretty sure you can do that already in FS. I've used that long time ago in SynthMaker already...
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Spogg
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Re: Flowstone wishlist

Post by Spogg »

Jeez, I'd be really interested in the method. I can't find a Prim that'll do it.
You could possibly fade out a bitmap's alpha and fade in another but that's for bitmaps not general Views for say 2 different modules.

I need to be educated!

Cheers

Spogg
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MyCo
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Re: Flowstone wishlist

Post by MyCo »

Here you go...

There might be a simpler way now, not sure.
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Spogg
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Re: Flowstone wishlist

Post by Spogg »

Good Lord!! That's SO clever Myco :ugeek:

You go via bitmaps of the views to cross-fade. Never in a million years would I have thought that one up.
Yet another example of how you can put the flowstone pieces together to make amazing stuff.

Thanks for that one!

Spogg
tulamide
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Re: Flowstone wishlist

Post by tulamide »

Spogg wrote:Yet another example of how you can put the flowstone pieces together to make amazing stuff.

Credits to FS where credits are due. But I think this is a better example of a guy with high programming skills and brilliant ideas! (All the elements where there for everyone, incl. me and you. But MyCo is the one who realized how to use them together)
"There lies the dog buried" (German saying translated literally)
Youlean
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Re: Flowstone wishlist

Post by Youlean »

Can we get unicode text support? This will be beneficial to robotics too.

Also ability to make modules in C++ would be awesome. I know that there are dlls, but I would prefer to have hard coded module. I would be quite interested for making some for my testing and also for making some open to public. Maybe you can even make some basic SDK too.

Also, I would like to see nice way for passing mem arrays between two dlls. Thanks!
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MyCo
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Re: Flowstone wishlist

Post by MyCo »

Youlean wrote:Can we get unicode text support? This will be beneficial to robotics too.


That would be a big one... might be at the complexity of x64 support. Not sure...

Youlean wrote:Also ability to make modules in C++ would be awesome. I know that there are dlls, but I would prefer to have hard coded module. I would be quite interested for making some for my testing and also for making some open to public. Maybe you can even make some basic SDK too.


How do you want to hook up C++ code without DLL?

Youlean wrote:Also, I would like to see nice way for passing mem arrays between two dlls.


That sounds easy... I might miss something though :mrgreen:
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