Creating a Digital Console

DSP related issues, mathematics, processing and techniques
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regressor18
Posts: 12
Joined: Thu Jun 25, 2015 3:23 pm

Creating a Digital Console

Post by regressor18 »

All,

I wanted to see if anyone has ever taken an ASIO interface and created a digital console with Flowstone? (run as an exe on a PC)

Something like a 6x6 or 8x8 usb interface, creating a channel strip for each input channel then summing the 6 or 8 channels to a stereo output on the interface.

Ive done a few channel strip VST, but i have no clue how summing them would work.

Thoughts?
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nix
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Re: Creating a Digital Console

Post by nix »

Yeah, sure, just sum them with an add or by more than 1 in link.
The master out should have a nice level meter to see clips.
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Spogg
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Re: Creating a Digital Console

Post by Spogg »

nix wrote:Yeah, sure, just sum them with an add or by more than 1 in link.
The master out should have a nice level meter to see clips.


Just to flesh this out a bit, in case you (regressor18) or anyone else wasn't aware, in FS when you connect more than one output to any input that input acts as a summing point. This applies to all signal types AFAIK.
In a situation where the output has an order (like adding strings together) the result depends on the sequence that the input connections were made. This means that you don't normally need to use an Add primitive for summing.

Hope this helps (and that I'm right!).

Cheers

Spogg
regressor18
Posts: 12
Joined: Thu Jun 25, 2015 3:23 pm

Re: Creating a Digital Console

Post by regressor18 »

Ok,

I just put this together quickly with adding outputs to one input.

The real question is: "is this truly how a console sums?"
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Spogg
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Re: Creating a Digital Console

Post by Spogg »

regressor18 wrote:Ok,

I just put this together quickly with adding outputs to one input.

The real question is: "is this truly how a console sums?"


Yep! Spot on!

Cheers

Spogg
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