Non-Retriggerable Ramp Timer

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aronb
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Non-Retriggerable Ramp Timer

Post by aronb »

Hi,

I am trying to build a ramp wave generator with a trigger input and variable time input. I am having trouble keeping it from retriggering, which I do not want. It seems to work fine except for that :shock:

The higher level DSP code seems to be limiting me a bit, pure assembly could probably work since jumps can be done so "If statements" are possible. (I would like to keep it in the "easy" DSP code format please ;) ) I also do not do Ruby code yet, still learning. I have written a bunch of DSP modules that all seem to work well eventually, but this one is giving me problems. Probably been looking at it too much !!!

Here is what I have so far. I need this to operate with the blue streaming connectors since it will be using ASIO out as soon as it gets working 8-)

Non-Retrig_Ramp_01.fsm
Non-Retriggerable Ramp Generator
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Thanks to anyone who can look this over and give me some help please,

Aron
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martinvicanek
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Re: Non-Retriggerable Ramp Timer

Post by martinvicanek »

Like this?
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Non-Retrig_Ramp_02.fsm
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aronb
Posts: 154
Joined: Sun Apr 17, 2011 3:08 am
Location: Florida, USA
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Re: Non-Retriggerable Ramp Timer

Post by aronb »

Yes... ! ! ! ! :D

I still struggle for some reason with the logic functions in Flowstone DSP... Going to add a few "monitor" outputs, done, busy, etc. And of course I will try to learn from your :ugeek: code !

Wish there was a good "cheat sheet" to use. I've of course read the manual, and do a lot of hands on DSP coding, but sometimes I just can't get it. Maybe I am up too late programming / having fun :lol:

Thank You very much for the help,

Aron
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